2nd Bachelor in Computer Graphics Design
Graphic arts and design 3D
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ECTS Credits | 3,5 |
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Number of Hours (h/year) | 45 |
Teaching staff | BOUDRON, Thomas; BOUNAFAA, Mariama; CLAISSE, Nicolas |
Course Unit | Compulsory |
Term | Quad. 1 |
Code | TECH-GRAI0020/2 |
Prerequisite | Graphics et design 3D – 1st year course. |
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Aims and Objectives | This course learns how to use the Maya - Autodesk software to create character models and their animation in 3D. |
Description | The following techniques are covered : Polygons modelling. UV Edition Simplified setup Structures and character animation, animation principles application Mental Ray Lighting, Global Illumination, Final Gathering, Ambiant Occlusion, Raytracing Rendering: scanline and Mental Ray Camera shots,... |
Bibliography | Sybex - Advanced Maya Texturing and Lighting Sybex - Mental Ray for Maya 3ds Max and XSI Sybex - Introducing Maya 2008 Kerlow – The Art of 3D Computer : Animation and Effects R. Williams – The Animator's Survival Kit Bernard Péroche - Informatique graphique G. Maestri - Créez et animez vos personnages 3D. D.Ablan - Cinématographie et mise en scène O Demers – Textures & couleurs |
Teaching and Learning Methods | Tutorials Project or fieldwork |
Assessment Methods | Written examinations Projects or practical work Continuous assessment |
Notes | Yes |
Language | French |
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