2nd Bachelor in Computer Graphics Design

Graphic arts and design 3D

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ECTS Credits3,5
Number of Hours (h/year)45
Teaching staffBOUDRON, Thomas; BOUNAFAA, Mariama; CLAISSE, Nicolas
Course UnitCompulsory
TermQuad. 1
CodeTECH-GRAI0020/2
Prerequisite

Graphics et design 3D – 1st year course.

Aims and Objectives

This course learns how to use the Maya - Autodesk software to create character models and their animation in 3D.

Description

The following techniques are covered :

Polygons modelling.

UV Edition

Simplified setup

Structures and character animation, animation principles application

Mental Ray Lighting, Global Illumination, Final Gathering, Ambiant Occlusion, Raytracing

Rendering: scanline and Mental Ray

Camera shots,...

Bibliography

Sybex - Advanced Maya Texturing and Lighting

Sybex - Mental Ray for Maya 3ds Max and XSI

Sybex - Introducing Maya 2008

Kerlow – The Art of 3D Computer : Animation and Effects

R. Williams – The Animator's Survival Kit

Bernard Péroche - Informatique graphique

G. Maestri - Créez et animez vos personnages 3D.

D.Ablan - Cinématographie et mise en scène

O Demers – Textures & couleurs

Teaching and Learning MethodsTutorials
Project or fieldwork
Assessment MethodsWritten examinations
Projects or practical work
Continuous assessment
NotesYes
LanguageFrench

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